Knowledge is perhaps the most important thing in life, without it, it is nearly impossible to survive, and one of the best ways to derive it is by the use of technology in school.
If you regard technologies such as online learning, collaborative networks, language apps and so on and so forth, you will see that many benefits can be derived from using them.
Using technology is an effective yet easy way of acquiring knowledge. Technology in the classroom enables students to learn faster, mostly because of the engaging nature of multimedia devices.
In this post, we will be looking at five examples of gadgets you can use in the classroom that enhance teaching and learning. From the commonplace tablet to the interesting world of AR/VR tech. Stay tuned.
Students, especially those at the secondary school level and upwards need a laptop nowadays. It has become an essential part of their learning as some assignments and other small school projects and tasks will require a laptop to do.
Students can type out documents, print them, or share them online using a laptop. Some schools in Nigeria, who can afford it, have made the use of laptops commonplace in the classroom. Both the teachers and students use them to study and do classwork. Others rely on using a computer lab that is shared between lessons.
The simple truth is, this post cannot begin to list and explain the various advantages and uses of a laptop for learning. It is a much-needed machine that does help learners a lot.
The tablet is a mobile device that is slightly bigger than the regular mobile phones we use, due to its advantage in screen size, it is a technology that is usually used for learning in schools.
The screen is suitable for reading, drawing, watching video lectures, and a whole host of other things. Some tablets even come with a cover that also serves as a stand, so that you can set the tablet upright on a desk while using it.
Also, tablets are a lot cheaper than laptops, because of that they are more widely accepted (and used) in the classroom, especially for kids.
Tablets made for kids are growing in popularity, if you take a look at the devices section of almost every online market, you will most likely see one or two tablets made especially for kids. These types of tablets have less complicated settings and are safe for children to use making them the ideal technology in school.
The whiteboard app is an android app used on a smart flat screen TV in the classroom. Its function is to act like a regular whiteboard, but this time, with a little bit of technology involved. You can draw in different colors using the Whiteboard app, you can write, erase your text, add images, etc.
It is an all-in-one buffet for teachers. Since it’s on a flat screen TV it is big enough and wide enough for the whole class to see.
Tertiary schools in Nigeria have already adopted the use of this technology and are conducting lessons and lectures using these Whiteboard apps.
There are quite a few of these apps in the app market, you just have to find the one best suited to your classroom, and they are also mostly free to download. AWW APP is one of the best Whiteboard apps out there, so is Jamboard and Whiteboard Fox.
The projector is a technological device that literally does what it says, it projects images on walls or screens. If a teacher wants to show a video to the class, or has a PowerPoint presentation, then a projector is what you need for the job.
Most of you have probably seen it in action in cinemas or meetings or during football matches at football viewing centers.
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The augmented reality (AR) and virtual reality (VR) are at the frontline of technology these days. Now you can wear a pair of glasses or a headset and immerse yourself in a world where the possibilities are endless.
AR and VR have the ability to teach a subject in Hong Kong without ever leaving the classroom, because the AR/VR tech will project images and sounds of a virtual Hong Kong city in the headsets you are wearing.
The main difference between AR and VR is that AR projects 3D images in front of you through your live feed, while VR completely immerses your vision, usually in an animated reality.
This kind of technology in the classroom has limitless uses. It is still being developed, and it has not seen a lot of action in the classroom like most of the other technologies listed here, but from the looks of it, it is going to revolutionize learning in the near future.
By Hafiz Mahmud